16th Apr 2009

Why OpenSim Will Win

I recently marked 3 years in SecondLife, and have also been spending time using OpenSim.  I think OpenSim is the virtual world equivalent of Apache, and I think it’s going to catch on in a big way …

Backing up a bit …

So, OpenSim could be seen as an Open Source implementation of SecondLife.  But It’s more than that.  It is a platform for creating your own virtual worlds.  It’s a 3D environment where the users create content, can meet each other, and interact in real time from anywhere in the world.

Oh oh .. blank stares …  Some from tech people in the audience who think they are all done learning ;)

I recently had three encounters with a couple of friends and a recruiter, and each had the same sort of skeptical look or response to the idea of SecondLife and Virtual Worlds.  Pretty much 3 in 24 hours …

If SecondLife is off the radar for many in the tech world, OpenSim is farther still.

So let’s meander along.  I’ll explain.  I’m good at this.  I’ve been on the web since 1993, and in Virtual Worlds (VW) for three years.  Relax, this will be fun. Get your popcorn.  Keep your frikken butter off my sofa! Sheesh… some people …

In 1993 and 1994, the web was still way off the radar screen for most people.  I was at Autodesk, and I can say most managers there Simply Did Not Get The Web.  I went on to AOL to work on AOL.Com.  I made and lost a fortune, but that is not today’s topic.

So I am used to the blank stare thing.  Y’all will get the Virtual World thing… eventually.

Enter SecondLife and OpenSim.  SecondLife is a great VW platform.  It’s controlled by one company, and the server side of it is proprietary.  A few of the strong points of SecondLife are:

  • immersive 3D environment
  • user created content
  • an economy
  • great place to have meetings and trainings
  • it is what you make of it
  • strong creative and educational community

The client side of SecondLife is a viewer you run on your computer that gets you into the immersive 3D environment …

… and it so happens that the viewer (and its derivatives) work fine with OpenSim servers.

.. Where can an OpenSim server run?  On your Windows, Mac, or Linux machine.  Yes, you can have a self-contained virtual world on your laptop.  This is fine for some.  They’ll run a server, tell their friends how to connect, and that’s that.  Just like a private web site but in 3D.

Where it gets really interesting is to survey the publicly available grids out there (collections of one or more OpenSim instances), and to realize that companies and organizations can have their own private ones.

1994.  Apache.  Web.
2009.  OpenSim. Virtual World.

I’ve thrashed through some of the basics.  You can go to SecondLife.com and Opensimulator.org sites to get more background.

OpenSim is becoming to Virtual Worlds what Apache has been to the web.  It’s Open Source, there are brilliant people from all over the world contributing to it (echoing the development model of Linux, Apache, PHP, Perl, and some other high profile successes).

And we are at 1994 all over again.  OpenSim is at version 0.6.4, which means it is 64% of the way towards implementing the functionality found in the SecondLife server.  It looks as if it could reach 100% parity by the end of 2009.  There are already many organizations getting real results from their initial explorations (such as IBM), conducting meetings and trainings, or using a virtual space as a museum (ReactionGrid.com is recreating the 1939 Worlds Fair).

Do you think I mention meetings and trainings too easily?  Would I really do that?  Of course not.  Amada Linden did a good writeup entitled “Working in the Virtual World“.  Amanda says:

“I believe that the only good alternative to virtual meetings is a face-to-face meeting. It would be a hard to argue the teleconference calls or WebEx can create as immersive an experience”

If you want to drill deeper, see Caleb Booker’s post: Why Webcams Fail

I had known about OpenSim last year, but dismissed it as too early.  The wake up call for me was an article “OpenSimulator: The Choice for 2010” by Gwyneth Llewelyn.  She analyzed the state of OpenSim very well, but more importantly, she has a great handle on what it is going to take to succeed as a VW platform.  It got me thinking, and together with my partner Kim, we started checking it out.

Without going into 20 reasons why we personally love it, I will just paint with some broad strokes:

  • SecondLife provides a great reference example
  • the OpenSim developers are very capable, and there are organizations such as IBM committing real resources to the effort
  • the developers of OpenSim do not feel constrained by the Linden Lab efforts
  • there have already been very real advances in the OpenSim platform that cant be found in SecondLife, such as scripting at the region level, integration with skype, dynamic text on prims, arbitrary images on prims from URLs, and HyperGrid (teleport from one grid to another)

In a nutshell, OpenSim is evolving into the sort of effort we have previously seen with Linux and Apache.  A very real community is forming, and there’s even some tutorial material out there

It’s 1994 all over again, and it makes me smile.

5 Responses to “Why OpenSim Will Win”

  1. Bucky muses about OpenSim - KimBuck2 Says:

    [...] wrote “Why OpenSim Will Win” over on my main blog.  Check it [...]

  2. links for 2009-04-17 « Alusión…Llamada Virtual Says:

    [...] Cafe Bucky » Blog Archive » Why OpenSim Will Win (tags: opensim) [...]

  3. links for 2009-04-17 | Metaverse3d.com Says:

    [...] Cafe Bucky » Blog Archive » Why OpenSim Will Win [...]

  4. Gwyneth Llewelyn Says:

    Thanks for the link, I appreciate it :)

    And oh yes, 1994 was a great year for me, when I was pretty much touring my small country telling everybody how the whole world would start buying books and CDs and software from the Internet, and that this would come rather quickly and was not a far-fetched illusion from a science-fiction book :) Gosh, the blank stares and laughs I got from the audience by then… of course, not even 5 years later, they were actually buying books and CDs and doing homebanking and academic research out of the information posted on the Web… but, alas, spreading out the word was, indeed, very very hard back then.

    But so exciting!

    15 years later, I’m pretty much touring the same places (often even in the same audience rooms), explaining them about the change that virtual worlds will, indeed, bring to us. It’s true I might use the word “Second Life” more than OpenSim, but when the inevitable question comes: “what if I wish to run my own grid?” or “what happens if this single-vendor solution is not available because LL goes bakrupt?” now I have my answer quite ready :)

    Still, I get the same blank stares — and even more laughs and shaking of heads from the audience :)

    I sometimes wonder what I’ll be telling people in 15 years…

  5. Zonja Capalini Says:

    Great article! :-) I’d add another comparison that can also make some sense, but we’ll need to go back 10 years more: in 1984, BITNET and its european counterpart, EARN, were offering a worl-wide network of computers (mostly, IBM mainframes) with email, IM, chat rooms, and file servers (the predecessors of the web).

    This network flourished, had its cenith in 1991, and slowly faded and dissappeared.

    Ultimately, its fading was not due to the fact that it was using a propietary protocol (IBM NJE), or to scalability problems. It dissappeared because it was _centrally administered_.

    Hub nodes in europe had to install huge routing tables, customized to their nodes by a central administration located in Heildelberg, Germany. Many admins were lazy or ignorant, and forgot to install the routing tables. The result was that new nodes were inaccessible, traffic was lost, etc.

    Internet won because it has no central authority, and it autoconfigures.

    Second Life is the BITNET of virtual worlds. In the long term, it will not survive — not because of problems of scaling, or because or protocol standards: It will not survive because people want freedom.

    Nowadays, the idea of a single macro web site where all the pages in the world would be accomodated seems ridiculous.

    But that’s LL’s model of one-world-fits-all. It simply will not work.

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