Archive for August, 2009

30th Aug 2009

Virtual Motion Capture?

A quick question …

Wondering if anyone has done some work towards capturing motion FROM SL and exporting a stream that could be used in other 3D modeling/animation scenarios?

My thought is to capture sequences from SL and to have them in some form that would work in Augmented Reality…

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23rd Aug 2009

Next Up, Blended Reality (a sketch)

[this is a sketch about how I see a couple of trends merging to the point where something very new is created]

We are going to hit a point of blurring.  It’ll be great …

I’ve paid attention to Virtual Reality (mostly in the form of SecondLife, but a little exposure to X3D as well) for a few years now, and am about to jump into Augmented Reality …

But I can look ahead and see what’s really going to happen in a few years.  We’re going to get a lot of mixed scenarios where it’s not so clear how to classify what happens on screen:

  • Virtual Reality is about synthetic worlds, where content from the real world is brought in.   A couple of examples I have personally worked on would be: bringing photos and video into SecondLife  – sometimes static, sometimes live.  I also have personally worked on objects for Vivaty that bring audio, video, and images from Flickr into a Virtual Space.
  • Augmented Reality is about the Real World (as in realtime video), with data from the internet and local storage dynamically overlaid.  The classic example is to take video with a smartphone, and dynamically overlay information for nearest subway stations. places to eat, and real estate listings.

Virtual Reality and Augmented Reality can be seen as the flip side of each other.

You start with the synthetic, and bring in the real / web.  Or … you start with the real, and you bring in the web / synthetic.

For the time being, the worlds are largely going to stay that way.  It takes a lot of processing power and a lot of code that doesnt readily exist at the moment to put the two modes together.

But I can see it — think the present boundaries are going to just stay put? :)

Blended Reality will give the ability to flow seamlessly between real video with synthetic overlays, to the scenario of completely immersive environments, back to straight live video.

Scenario: I walk to Central Park and pull out a decent sized tablet (jam 4 iphones together — That’s a good screen size to envision).  I see live video, and overlays of points of interest.  I may pick a point of interest (let’s say it’s winter, so we pick the ice rink).  I get a feed in-scene of the latest photos / writeups of the ice rink, and I can segue into a virtual world recreation of it.  I meet with friends who may be elsewhere, but who are enjoying the get-together in the virtual sense.  From their point of view, perhaps they see live video of what’s happening at the ice rink.  Maybe their friends in real life have a clickable visual tag floating on them from the viewer point of view (if the RL friends choose to make their location info available to some of their contacts)  Perhaps some of the video comes from my tablet! The gist of this is, mixing modes based on location…

I’m just doing the flat-screen writeup of this for the time being.  It’s enough of a start to envision stepping into and out of virtual and augmented spaces, whether on the go with some tablet, or behind a desk.  Think not so much of overlapping hard window definitions, but of smooth transitions from between flat / augmented / virtual areas of the screen.

As I said, this is just a sketch — thoughts that have occurred to me in the last day.  The basic idea is that I dont see the hard boundaries of Virtual and Augmented Realities staying put.  They are going to blur and meet in the middle ;)

Posted in Ideas, Musing, Tech, VirtualWorlds | 1 Comment »

19th Aug 2009

Techy Refocusing

I’ve been thinking about what I want to do, gig-wise.  For way too long, I’d been waiting for Second Life and OpenSim to pop up on the radar as a marketable skill.  I’m good at it, but hell, the average salary for SL gigs is way down there [1]

There is a lot out there in the Tech Landscape that thrills me:

Google Wave, Augmented Reality, and the iPhone (in addition to the Web 2.0 LAMP/AJAX stuff I love doing)

I am waiting for my developer login for Google Wave.  Visualize Email that turns into an IM, which flows into a collaborative document, with full playback of who edited what.  That’s an icebergian tip …

Or you can look at some pretty pictures and get an idea …

I also found it instructive to watch the video on how Wave handles Concurrent Editing.

One imagines Wave dovetailing with projects in SL, Augmented Reality, and all manner of mobile devices.

As for AR (Augmented Reality), three examples everyone should check would be:

Oh, and the ARToolkit running on the iPhone

Speaking of the iPhone, I have downloaded the SDK and have signed up as a developer.  Objective C hits me as a kinder, gentler take on C++ and Java.  I am digging it so far.

None of this should be taken as a sign I am leaving Web Development.  Far from it!  I am just looking at the likely directions that spring from it, where I think there will be a lot of interest and opportunity.

[1] I  have recent info from Susan, who heard it firsthand from someone presenting from Marketing Truths at SLCC

Posted in Daniel, Musing, Tech, WebTech | Comments Off

17th Aug 2009

A Secondlife doesnt pay

For three years, I have been very much into SecondLife.

A problem is that I really wanted to work in it.  I wanted to be a good enough scripter / engineer to be worthy of real life pay in a virtual world.

Some are.  Some do make a living in SL.  But they seem to be few and far between.

I did write a piece recently about how I think OpenSim will win.  I stick to that.  I am not clear on how I will personally make much money in that area at this time, but I do think there is a clear comparison to the development efforts of Apache in the 1990’s.

My experience in SL has been that I could pick up a gig here and there and get paid in Lindens (but never very much), or that I could occasionally get a building gig that paid real money.  It was never anything consistent that I could consider living off of.  Most development in SL is done on a very slim budget, or simply for free as part of volunteer / community efforts.

As for my store, I give away my interactive objects for free, in part because it is a way of getting my portfolio out there.  I get < $10 a week from donations.

So my conclusion is, I will pay attention to SL and OpenSim, but I am going to stop developing in them for the time being.  It takes away too much time that I really need to spend doing RL work.  I am certainly open to gigs that pay; I just dont see how I can count on that though.  I see gatewaying to the web, and the trends of Google Wave and Augmented Reality, as being areas where there will be big opportunities.  Some of that will map nicely into SL/OpenSim.  They’re just not here yet on a big enough scale.

Kim and I will use our SL time to explore and attend events, and basically chill out together :)

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