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	<title>Cafe Bucky &#187; SL</title>
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	<link>http://www.daniel.org/blog</link>
	<description>Daniel&#039;s Cup Of Coffee</description>
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		<title>OpenSim: Mass Migration Puzzle Pieces</title>
		<link>http://www.daniel.org/blog/2010/08/31/opensim-mass-migration-puzzle-pieces/</link>
		<comments>http://www.daniel.org/blog/2010/08/31/opensim-mass-migration-puzzle-pieces/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 21:35:46 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[SL]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[VirtualWorlds]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[metaverse]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=626</guid>
		<description><![CDATA[It is the community that will win the Metaverse&#8230;
Overview
I see an inevitable migration on the horizon of residents from SecondLife to Opensim
based grids. There are two main forces at work:  the decline of Linden Labs, and the
ascendency of the OpenSim.

 Linden Labs has been making a series of moves that are alienating the users.  They [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2010/08/31/opensim-mass-migration-puzzle-pieces/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Let&#8217;s Take It From Here</title>
		<link>http://www.daniel.org/blog/2010/08/07/lets-take-it-from-here/</link>
		<comments>http://www.daniel.org/blog/2010/08/07/lets-take-it-from-here/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 23:48:56 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[SL]]></category>
		<category><![CDATA[VirtualWorlds]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=613</guid>
		<description><![CDATA[Let&#8217;s Take It From Here
Time for the OpenSim / Viewer Community To Assume Leadership
My premise
We can no longer assume that Linden Labs will provide leadership.  We know what needs to be done, and with some Cooperation, we can take it from here.

There are many separate pieces to the open metaverse.
There are many competent folks involved [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2010/08/07/lets-take-it-from-here/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>A quick peek at TravelTime</title>
		<link>http://www.daniel.org/blog/2009/10/12/a-quick-peek-at-traveltime/</link>
		<comments>http://www.daniel.org/blog/2009/10/12/a-quick-peek-at-traveltime/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 01:06:22 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[SL]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[secondlife]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=586</guid>
		<description><![CDATA[TravelTime is a Prim Animation Tool I have been writing in Second Life.  The gist of it is to be able to send a prim along a path, and have a lot of control over what happens at each point.  You can make a traveling slide show, or particle emitter, or even rez objects.  It&#8217;s [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2009/10/12/a-quick-peek-at-traveltime/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Secondlife doesnt pay</title>
		<link>http://www.daniel.org/blog/2009/08/17/a-secondlife-doesnt-pay/</link>
		<comments>http://www.daniel.org/blog/2009/08/17/a-secondlife-doesnt-pay/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 14:45:50 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Daniel]]></category>
		<category><![CDATA[SL]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[personal]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=558</guid>
		<description><![CDATA[For three years, I have been very much into SecondLife.
A problem is that I really wanted to work in it.  I wanted to be a good enough scripter / engineer to be worthy of real life pay in a virtual world.
Some are.  Some do make a living in SL.  But they seem to be few [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2009/08/17/a-secondlife-doesnt-pay/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Buckaroo Reopens!</title>
		<link>http://www.daniel.org/blog/2008/08/17/buckaroo-reopens/</link>
		<comments>http://www.daniel.org/blog/2008/08/17/buckaroo-reopens/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 21:22:57 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[SL]]></category>
		<category><![CDATA[buckaroo]]></category>
		<category><![CDATA[LSL]]></category>
		<category><![CDATA[scripting]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=494</guid>
		<description><![CDATA[
Buckaroo is on Eduisland 4.
I am happy to say that my store, Buckaroo, is now open!  This is where I provide scripted objects for free (or for commercial purposes, 300L).  The primary idea is to get my stuff out there, so that my portfolio is known.  It is also a way of giving back, especially [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2008/08/17/buckaroo-reopens/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MultiFaceImagemap for SL!</title>
		<link>http://www.daniel.org/blog/2008/08/11/multifaceimagemap-for-sl/</link>
		<comments>http://www.daniel.org/blog/2008/08/11/multifaceimagemap-for-sl/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 23:29:16 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[SL]]></category>
		<category><![CDATA[LSL]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=486</guid>
		<description><![CDATA[I&#8217;ve done a demo implementation of Imagemaps for Second Life.  The upcoming release of the server side includes several new functions for handling touch events on a prim (the face and the coordinates!)
I will be writing documentation for this, but for now, pop this into a prim and look at the extensive comments near the [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2008/08/11/multifaceimagemap-for-sl/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Buckaroo Will Reopen</title>
		<link>http://www.daniel.org/blog/2008/08/07/buckaroo-will-reopen/</link>
		<comments>http://www.daniel.org/blog/2008/08/07/buckaroo-will-reopen/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 20:06:05 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[SL]]></category>
		<category><![CDATA[buckaroo]]></category>
		<category><![CDATA[bucky]]></category>
		<category><![CDATA[simpleslider]]></category>
		<category><![CDATA[slider]]></category>
		<category><![CDATA[store]]></category>
		<category><![CDATA[vidmon]]></category>
		<category><![CDATA[webmon]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=478</guid>
		<description><![CDATA[I have been pondering for a while on how to reopen my store, Buckaroo.
I want to provide tools, and do want to show my portfolio in action.
So, look for a return (soon, as in this month) of WebMon, Slider, SimpleSlider, VidMon, and VideoPoster.  Also look for BuckyRadio, LMGiver, and perhaps more down the road.  I [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2008/08/07/buckaroo-will-reopen/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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