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<channel>
	<title>Cafe Bucky</title>
	<atom:link href="http://www.daniel.org/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.daniel.org/blog</link>
	<description>Daniel&#039;s Cup Of Coffee</description>
	<lastBuildDate>Sun, 21 Nov 2010 00:19:34 +0000</lastBuildDate>
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			<item>
		<title>Shelving MacSimStick for now</title>
		<link>http://www.daniel.org/blog/2010/11/20/shelving-macsimstick-for-now/</link>
		<comments>http://www.daniel.org/blog/2010/11/20/shelving-macsimstick-for-now/#comments</comments>
		<pubDate>Sun, 21 Nov 2010 00:19:34 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[VirtualWorlds]]></category>
		<category><![CDATA[WebTech]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[MacSimStick]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=759</guid>
		<description><![CDATA[I&#8217;m going to shelve my work on MacSimStick for the time being.  I&#8217;d been hoping to crack the nut of running Mono and everything else off of a disk image (Apache, PHP, and MySQL run fine, as does OpenSim paired with a Mono install on a local disk).  It doesn&#8217;t seem like the need is [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2010/11/20/shelving-macsimstick-for-now/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Passport To Somewhere</title>
		<link>http://www.daniel.org/blog/2010/11/14/passport-to-somewhere/</link>
		<comments>http://www.daniel.org/blog/2010/11/14/passport-to-somewhere/#comments</comments>
		<pubDate>Sun, 14 Nov 2010 22:26:04 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Daniel]]></category>
		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=757</guid>
		<description><![CDATA[I really have the Travel Bug today, and cant do anything about it at the moment, but am happy nonetheless.  I recently renewed my passport, and so I will probably hug the next US State Department worker I see.
Hmm, perhaps not.  That would surely get me on some sort of &#8220;list&#8221;.
Perhaps better to call up [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2010/11/14/passport-to-somewhere/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MacSimStick Alpha 1 Available</title>
		<link>http://www.daniel.org/blog/2010/11/13/macsimstick-alpha-1-available/</link>
		<comments>http://www.daniel.org/blog/2010/11/13/macsimstick-alpha-1-available/#comments</comments>
		<pubDate>Sat, 13 Nov 2010 23:32:46 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[VirtualWorlds]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[MacSimStick]]></category>
		<category><![CDATA[usbkey]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=750</guid>
		<description><![CDATA[I am happy to announce the availabilty of MacSimStick, Alpha 1 (Pioneer Possums).
The goal of the MacSimStick project is to have a self contained OpenSim + MAMP environment for Mac users to run off a USB key.   It is usable now for those who already have Mono and possibly X11 running on their [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2010/11/13/macsimstick-alpha-1-available/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>MacSimStick Needs Some Eyes!</title>
		<link>http://www.daniel.org/blog/2010/11/10/macsimstick-needs-some-eyes/</link>
		<comments>http://www.daniel.org/blog/2010/11/10/macsimstick-needs-some-eyes/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 21:27:44 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[LAMP]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[VirtualWorlds]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[MacSimStick]]></category>
		<category><![CDATA[usbkey]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=746</guid>
		<description><![CDATA[As I have recently written, I&#8217;m working on getting a self contained environment together for running OpenSim and LAMP services on a Mac.
In other words, running a virtual world on your Mac off of a USB key.
So far, so good.  But &#8230; I&#8217;m stuck!
I need some help in getting OpenSim and Mono configured.  [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2010/11/10/macsimstick-needs-some-eyes/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>The MacSimStick Project</title>
		<link>http://www.daniel.org/blog/2010/11/08/the-macsimstick-project/</link>
		<comments>http://www.daniel.org/blog/2010/11/08/the-macsimstick-project/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 22:08:56 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[VirtualWorlds]]></category>
		<category><![CDATA[WebTech]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[apache]]></category>
		<category><![CDATA[mono]]></category>
		<category><![CDATA[mysql]]></category>
		<category><![CDATA[usbkey]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=730</guid>
		<description><![CDATA[Recently some enthusiasts got together the idea of running OpenSim off a usb key. Even doing a video to show the process.  Pathfinder did a great post on it, as did Ener Hax.  Tateru Nino made a ready to go version of it available.
Pretty Cool, if you are a Windows person.  You plug in a [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2010/11/08/the-macsimstick-project/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Current Techy Learning</title>
		<link>http://www.daniel.org/blog/2010/11/02/current-techy-learning/</link>
		<comments>http://www.daniel.org/blog/2010/11/02/current-techy-learning/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 02:29:02 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Daniel]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[WebTech]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[NoSQL]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=721</guid>
		<description><![CDATA[Not long ago, I wondered aloud about what to learn.  Even if I stopped sleeping, I&#8217;d still not have the time to absorb all of the things I&#8217;m interested in.  I&#8217;m glad that I will never be bored, but I am always dealing with the priorities of &#8220;what to focus on?&#8221;  It&#8217;s a fun side [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2010/11/02/current-techy-learning/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Creating A Virtual Worlds Search Engine</title>
		<link>http://www.daniel.org/blog/2010/10/08/creating-a-virtual-worlds-search-engine/</link>
		<comments>http://www.daniel.org/blog/2010/10/08/creating-a-virtual-worlds-search-engine/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 21:40:07 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[VirtualWorlds]]></category>
		<category><![CDATA[WebTech]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[search]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=694</guid>
		<description><![CDATA[I was just reading an article on MakeUseOf.com:  Create A Google Custom Search Engine For Your Research
I got inspired to tinker with a custom search engine for Virtual Worlds stuff.  Let me know if you want to collaborate on it.
Try a sample search.  Go on.  You know you wanna ;)
Loading


  google.load('search', [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2010/10/08/creating-a-virtual-worlds-search-engine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My Goodbye To The Snowstorm List</title>
		<link>http://www.daniel.org/blog/2010/10/07/my-goodbye-to-the-snowstorm-list/</link>
		<comments>http://www.daniel.org/blog/2010/10/07/my-goodbye-to-the-snowstorm-list/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 16:57:52 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=692</guid>
		<description><![CDATA[[I just sent this to the developer email list for the Snowstorm project at Linden Lab.   Although I am not a code contributor, I've followed it and have contributed some ideas here and there.   I can't tell other developers what to do, but based on how LL is treating the community, I cant turn a [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2010/10/07/my-goodbye-to-the-snowstorm-list/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trigger Events Create Opportunities</title>
		<link>http://www.daniel.org/blog/2010/10/06/trigger-events-create-opportunities/</link>
		<comments>http://www.daniel.org/blog/2010/10/06/trigger-events-create-opportunities/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 21:44:39 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[SL]]></category>
		<category><![CDATA[VirtualWorlds]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[secondlife]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=683</guid>
		<description><![CDATA[I have been observing Second Life and Linden Lab every day for the last 4 1/2 years (yep, I am Bucky Barkley there).  Around January 2009, I started wondering what event would trigger a migration to OpenSim.   Gwyneth had written a great post back then, which has helped shaped my thinking.
When I saw the announcement [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2010/10/06/trigger-events-create-opportunities/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>What To Learn?</title>
		<link>http://www.daniel.org/blog/2010/09/24/what-to-learn/</link>
		<comments>http://www.daniel.org/blog/2010/09/24/what-to-learn/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 21:50:47 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Daniel]]></category>
		<category><![CDATA[Musing]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[WebTech]]></category>
		<category><![CDATA[learning]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=660</guid>
		<description><![CDATA[I&#8217;m in a bit of a Quandry.
I&#8217;m in all out job search mode, and I get a fair number of inquiries from recruiters each day.  They seem to like my resume.
So far, so good.
The thing is, I do know a wide range of tech, and much of what I see fits me well, but there [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2010/09/24/what-to-learn/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>In Unity, A Way Forward</title>
		<link>http://www.daniel.org/blog/2010/09/19/in-unity-a-way-forward/</link>
		<comments>http://www.daniel.org/blog/2010/09/19/in-unity-a-way-forward/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 22:50:54 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[secondlife]]></category>
		<category><![CDATA[SL]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=643</guid>
		<description><![CDATA[Overview
I&#8217;m a longtime SL user (March 2006), and I think the 1.x and 2.x codebases are becoming an evolutionary dead-end.  I think the community will face a day of reckoning, and developers will show a way forward.  In some ways, this mirrors the situation of the LL server versus OpenSim.  The Unity development tool would [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2010/09/19/in-unity-a-way-forward/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>OpenSim: Mass Migration Puzzle Pieces</title>
		<link>http://www.daniel.org/blog/2010/08/31/opensim-mass-migration-puzzle-pieces/</link>
		<comments>http://www.daniel.org/blog/2010/08/31/opensim-mass-migration-puzzle-pieces/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 21:35:46 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[SL]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[VirtualWorlds]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[metaverse]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=626</guid>
		<description><![CDATA[It is the community that will win the Metaverse&#8230;
Overview
I see an inevitable migration on the horizon of residents from SecondLife to Opensim
based grids. There are two main forces at work:  the decline of Linden Labs, and the
ascendency of the OpenSim.

 Linden Labs has been making a series of moves that are alienating the users.  They [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2010/08/31/opensim-mass-migration-puzzle-pieces/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Let&#8217;s Take It From Here</title>
		<link>http://www.daniel.org/blog/2010/08/07/lets-take-it-from-here/</link>
		<comments>http://www.daniel.org/blog/2010/08/07/lets-take-it-from-here/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 23:48:56 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[SL]]></category>
		<category><![CDATA[VirtualWorlds]]></category>
		<category><![CDATA[opensim]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=613</guid>
		<description><![CDATA[Let&#8217;s Take It From Here
Time for the OpenSim / Viewer Community To Assume Leadership
My premise
We can no longer assume that Linden Labs will provide leadership.  We know what needs to be done, and with some Cooperation, we can take it from here.

There are many separate pieces to the open metaverse.
There are many competent folks involved [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2010/08/07/lets-take-it-from-here/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>FlexiPhoto is on the way</title>
		<link>http://www.daniel.org/blog/2010/02/06/flexiphoto-is-on-the-way/</link>
		<comments>http://www.daniel.org/blog/2010/02/06/flexiphoto-is-on-the-way/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 22:35:29 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Daniel]]></category>
		<category><![CDATA[FlexiPhoto]]></category>
		<category><![CDATA[LAMP]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[WebTech]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=606</guid>
		<description><![CDATA[When I was starting to learn PHP and MySQL in 2001, I wanted to tackle a project that meant something to me; a non-trivial web application&#8230;
So, being a photographer and programmer with some time on my hands, I decided to write a photo database.
The first iteration of FlexiPhoto had a hard-wired interface.  I rewrote it [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2010/02/06/flexiphoto-is-on-the-way/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My 2010 Resolutions</title>
		<link>http://www.daniel.org/blog/2009/12/30/my-2010-resolutions/</link>
		<comments>http://www.daniel.org/blog/2009/12/30/my-2010-resolutions/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 20:52:59 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Daniel]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Musing]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[ThereThen]]></category>
		<category><![CDATA[resolutions]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=597</guid>
		<description><![CDATA[For many years, I didn&#8217;t believe in doing New Years Resolutions. I figured that it was a good idea to just resolve to change things as one went along.   That&#8217;s still a good idea, but I do see the symbolism of the clean slate of a New Year.  Doubly so for a new [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2009/12/30/my-2010-resolutions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A quick peek at TravelTime</title>
		<link>http://www.daniel.org/blog/2009/10/12/a-quick-peek-at-traveltime/</link>
		<comments>http://www.daniel.org/blog/2009/10/12/a-quick-peek-at-traveltime/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 01:06:22 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[SL]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[secondlife]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=586</guid>
		<description><![CDATA[TravelTime is a Prim Animation Tool I have been writing in Second Life.  The gist of it is to be able to send a prim along a path, and have a lot of control over what happens at each point.  You can make a traveling slide show, or particle emitter, or even rez objects.  It&#8217;s [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2009/10/12/a-quick-peek-at-traveltime/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My Craigslist resume post</title>
		<link>http://www.daniel.org/blog/2009/09/11/my-craigslist-resume-post/</link>
		<comments>http://www.daniel.org/blog/2009/09/11/my-craigslist-resume-post/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 17:56:13 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Daniel]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[LAMP]]></category>
		<category><![CDATA[resume]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=580</guid>
		<description><![CDATA[Hello There &#8211; I need to get working!
I&#8217;m starting to post my short blurb on Craigslist and elsewhere.
I realize there&#8217;s a ton of things I need to do to get my full online presence polished up (blog, web site, writing and code samples, etc).  I shall!
Anyways, this is my blurb:
&#8212;&#8212;&#8211;
Resume: http://daniel.org/resume
my resume is a very [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2009/09/11/my-craigslist-resume-post/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Virtual Motion Capture?</title>
		<link>http://www.daniel.org/blog/2009/08/30/virtual-motion-capture/</link>
		<comments>http://www.daniel.org/blog/2009/08/30/virtual-motion-capture/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 18:56:43 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=578</guid>
		<description><![CDATA[A quick question &#8230;
Wondering if anyone has done some work towards capturing motion FROM SL and exporting a stream that could be used in other 3D modeling/animation scenarios?
My thought is to capture sequences from SL and to have them in some form that would work in Augmented Reality&#8230;
]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2009/08/30/virtual-motion-capture/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Next Up, Blended Reality (a sketch)</title>
		<link>http://www.daniel.org/blog/2009/08/23/next-up-blended-reality-a-sketch/</link>
		<comments>http://www.daniel.org/blog/2009/08/23/next-up-blended-reality-a-sketch/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 03:30:11 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Musing]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[VirtualWorlds]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[blendedreality]]></category>
		<category><![CDATA[br]]></category>
		<category><![CDATA[vr]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=573</guid>
		<description><![CDATA[[this is a sketch about how I see a couple of trends merging to the point where something very new is created]
We are going to hit a point of blurring.  It&#8217;ll be great &#8230;
I&#8217;ve paid attention to Virtual Reality (mostly in the form of SecondLife, but a little exposure to X3D as well) for a [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2009/08/23/next-up-blended-reality-a-sketch/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Techy Refocusing</title>
		<link>http://www.daniel.org/blog/2009/08/19/gotta-refocus-me-tek/</link>
		<comments>http://www.daniel.org/blog/2009/08/19/gotta-refocus-me-tek/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 15:43:24 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Daniel]]></category>
		<category><![CDATA[Musing]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[WebTech]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[augmentedreality]]></category>
		<category><![CDATA[googlewave]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.daniel.org/blog/?p=563</guid>
		<description><![CDATA[I&#8217;ve been thinking about what I want to do, gig-wise.  For way too long, I&#8217;d been waiting for Second Life and OpenSim to pop up on the radar as a marketable skill.  I&#8217;m good at it, but hell, the average salary for SL gigs is way down there [1]
There is a lot out there in [...]]]></description>
		<wfw:commentRss>http://www.daniel.org/blog/2009/08/19/gotta-refocus-me-tek/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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